They’re everywhere; mobile phones, tablets, and laptops. It seems we can’t get by even for a moment without them. That also applies to young people and even young children.
Before “screens” children would often invent playmates and engage in hours of imaginary play. A recent survey of daycare workers in Britain says kids today have fewer imaginary playmates than just five years ago. Screen devices are thought to be replacing the invisible playmates.
For more on this we spoke to Sara Dimerman (DIP.CS, C.Psych), psychologist and author in Thornhill, Ontario
In the past, a big cardboard box could keep a child and his or her imagination going for hours as they turned it into a fort, a dollhouse, a cave or something else. Playing outside also seemed more common.
These days a child might just as likely be sitting and staring into a cellphone texting or playing a computer game, or watching youtube, with little or no imaginative or creative input.
It was active, it was imaginative. Some children would also invent imaginary playmates and though often a creation of children who experienced shyness, it was a normal part of growing up and often such children demonstrated slightly more advanced creativity and complex verbal and social skills.
It seems that screens today are ubiquitous and now becoming more so in younger and younger hands. Dimerman says screens are passive entertainment and that is replacing the active and imaginative abilities of children to entertain themselves..
She also notes that device screens are different than our previous concerns about children and TV. She says TV is not as distracting as screens are because the latter is in your hands and often requires inputs. She also notes that because screens are so very portable, they have become almost a 24/7 activity and preoccupation.
For parents who may be concerned about excess screen time and effects on creativity and imagination, Dimerman suggests having toys handy and providing ideas and incentives for independent play. Also helping children invent scenarios which could be through reading, drawing, storytelling, and engaging with them to explore scenarios beyond the story or drawings. Basically any activity that doesn’t involve a screen is to be encouraged.
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